The units or characters that navigate the game world are called Agents.



A special phrase or tag added to objects in Apex Path that allow them to be recognized and interact with other objects.



A special class in Unity from which many other classes derive.


Dynamic Obstacle

Obstacles that might change their position or size in the GameWorld throughout the duration of the game.



The Unity editor tool where Scenes are created.


The Unity editor tool where Scenes are created.

The view in the Unity editor where you can see the scene running as when playing the game. Press CTRL+2 to open the Game View.


Game World

The Scene in the Unity engine in which the game takes place.



The discrete matrix of cells that is put on top of the level geometry. Used by the Path Service Component as input to constructing the Path.



The same as the Terrain



The Hierarchy box in the Unity Editor. This box lists all the active GameObjects in the current Scene. In default view this is located to the left hand side in the Editor



The Inspector box in the Unity Editor



Layer is a bitmask in the Unity engine that allows code to quickly establish whether GameObjects are part of a certain group of objects. Apex Path uses Layers to identify the which GameObjects represent the ground, obstacles and units.



Level geometry that Agents cannot walk on or through.



A level in a game developed with Unity


Scene View

The view in the Unity editor where you can modify the GameObjects directly. Press CTRL+1 to open the Scene View.



The mesh that the Agents navigate on.