Finite-State Machine / Behavior Tree / Utility AI

Morten Reinholdt Apex Utility AI

A short update on our work. We are currently working on a couple of full demos for the Utility AI; an RTS demo and a Sims-like demo. I just wanted to share a little mid-time research. The following images are the same AI implemented using a Finite-State Machine / Behavior Tree methodology and the Utility AI methodology. Basically, the AI …

Unity Procedural Animations Tools

Unity Procedural Animations Tools

Morten Reinholdt Game AI, Lab

While working on the demos, we got tired of rigging meshes and creating animations. So, instead we made a small prototype tool for procedural animations, so characters are animated automatically in the forthcoming demos. It looks like ****, but we wanted to share an early video with you, to get feedback. Please check out the video: Basically, what we do …

free online game ai classes

Free online Game AI Classes

Morten Reinholdt Uncategorized

Would you like us to create free online Game AI classes? As a company we have a lot of activities around Game AI Teaching at universities. Conference talks. On-location workshops. Collaborating with leading industry researcher. Collaborating with big and small Game Studios. Contracting work in regards to game AI implementation. We get very good feedback on our workshops, classes, talks etc. …

Nordic Game Jam - Game AI masterclass

Nordic Game Jam Game AI Masterclass

Morten Reinholdt Apex Utility AI

Learn hands-on state-of-the-art Game AI at our Game AI masterclass Monday April 4th we are facilitating a game AI masterclass and everybody is invited. The Artificial Intelligence Masterclass teaches you hands-on how to implement state-of-the-art AI in games build on the Unity game engine, using the Apex Utility AI framework. The masterclass learns you how to design complex, next-generation AIs for computer …


Apex Steer v1.0 Released

Morten Reinholdt Apex Steer 2 Comments

Key Features: Vector Field based steering. Advanced unit avoidance. Formations. Separation, arrival, containment and more. Apex Steer is the ideal solution for games where you have to control movement of several units, like Squads Tactical, RTS, Tactical shooters, Tower Defence and many other game genres. Get Apex Steer Now   Apex Steer is an add-on product for Apex Path. Apex Steer adds advanced …


Apex Path v2.0 Released with Unity 5.0 support

Morten Reinholdt Apex Path 0 Comments

Apex Path V2.0 New Features: A new Upgrade Scene menu item is available, which will upgrade scenes made with older versions of Apex Path to this version, adding and replacing components. Unit interaction is now done through a IUnitFacade, please watch the tutorial videos for details. Added a UnitsSelectedMessage, which will be posted when units are selected. The height navigation …


Apex Advanced Dynamic Obstacles Released

Morten Reinholdt Advanced Dynamic Obstacles

Highly optimized dynamic obstacles add-on for Apex Path Enables hundreds of dynamic obstacles of arbitrary sizes and shapes with minimal performance impact. Animate cars, asteroids, traps or any other type of dynamically moving object in your scene. Have agents planning their path around obstacles taking into account velocity and dynamically recalculating blocked paths. Apex Advanced Dynamic Obstacles is a must-have …

Apex Path v1.2.5

Morten Reinholdt Apex Path

Apex Path v1.2.5 Released Improvements: – Added patch functionality to the Products window so that minor fixes such as this can be applied without having to download a new package manually.   Bug Fixes: – Fixed a bug with the Grid that was caused by the new Portal Editor. – Fixed the Portal Editor so portals can now be properly …